Recent News Articles

May 12, 2008 - 6:05 PM

BOING!

As you may have noticed, a large amount of new games have been added to TSC :O

Sonic 1 Bouncy!

A hax where Sonic bounces. All the time. Its quite fun, controls listed in the youtube video description.

Sonic 1 Return to the Origin!

A hack by carretero, whom some of you may recognise as the chap that discovered a lot of the more recent S1 TAS tricks. In this hack Sonic begins each level at the end and has to work his way back to the start.

Super Sonic 1
Thorn EDIT: Puto's name for this was "The S Challenge". Pay no attention to the blathering RPG.

Super Sonic in Sonic 1. I believe that says it all. Made by Pu7o, and unfortunatly I couldn't find a link, which is why you'll have to make do with that MegaUpload link for now until Ive asked Gerbil if he'd mind hosting it.

Sonic 1 Difficult Delusions!

Er yeah this is my hack >_>. Rick requested it, direct all complaints towards him. I made the Marble Boss a bit easier though, and fixed some problems throughout the levels. And the Point Markers are easier to find now too~ Rom attached to this post~

Sonic 2Z

Mystic's hack of Sonic 2, ramping up the difficulty quite a tad. You may have noticed I am getting quite tired of writing these little decriptions, I advise playing the game >_>

Sonic 2 Delta II v1.0a, and Sonic 2 Ultimate!

Both of these games can be found at the above link, S2U is a simple physics hack, unfortunatly, as most of the altered levels were never finished and are thus unbeatable, which is quite a shame from how impressive Metropolis was looking. S2D2V1.0a on the other hand adds several levels to the already large amount existing in S2, and tweaks some of the older levels, most notably the changing of the amount of rings in each level. And new characters/character setups!

When Tails Gets High

Or, When Thorn Gets Bored. Physics hack of S2 making Tails epic. Not currently hosted anywhere at present so Ill be asking Gerbil nicely at some point.

Thorn EDIT: I swear, I didn't ask him to do this...

And lastly, Sonic 2 Armageddon! Which I am currently not linking because I seem to have played two different versions of it lately and I have no idea which is the right fucking one, so Ill be asking MK soon.

Get cracking kiddos :o
3 comments , News Posted by RPGnutter

January 13, 2008 - 3:33 PM

S1MM rankings fixed

I fixed the problems with S1MM rankings, but totals won't be recalculated correctly until every S1MM player submits a new stat in each division in each category. If you're playing in S1MM, please submit a new stat in each division in each category so totals can be calculated correctly.

Also, partial totals for rings and scores weren't calculated before due to the way partial totaling was configured. If you submitted there, please submit (or resubmit) a stat to get your partial total calculated.
0 comments , News Posted by GerbilSoft

August 21, 2007 - 4:51 PM

Oh snap.

So basically, there has been an update to S1T over at Hacking Cult which fixes the majority of the bugs in the game, Ive been trying it out a little and to my delight it doesnt appear to freeze in the middle of levels anymore.

HOWEVER.

That glitch that gives you infinite flight and speeds you along when you fly just above the top of the level? Its gone. Flying above the top of the screen is still possible, just you dont get propelled forward and you cant jump and begin flying again.

As such, anyone who used this glitch to achieve their times -MUST- replace their stats immediatly. I dont remember which levels I used it in aside from SL2, so Im nuking all of mine and re-TAing them at a later date.

Minor Edit: Apart from Labyrinth 1 and 3, Scrap Brain 3 and Final Zone, because they have ceilings so there is no way I could've used it there <_<

~RPG
0 comments , News Posted by RPGnutter

August 7, 2007 - 6:21 PM

New games

First and foremost, Id like to point out that to those not already aware, Thorns hack, Sonic Turbo, is now up for competition over here.

Features:
- Completely new levels
- Different physics for Sonic as well as Tails
- New musics
- New art and pallettes
- Completely new speed/slow shoe system

As well as a game for consideration, which can be summed up with the following two lines:

[Hayley|Charts] HOLY SHIT
[Hayley|Charts] THAT IS THE GREATEST THING I HAVE EVER SEEN
1 comment , News Posted by RPGnutter

July 1, 2007 - 10:43 PM

Sonic 1 Megamix 3.0 is out!

Not only this, its also been added to TUSC :O

For those not in the know, heres Rolks brief summary and Tweakers comments on the hack, because they explain its awesomeness far better than I ever could.

Version 3.0 of Sonic 1 Megamix has been made public. For those not In the Know, Megamix is basically the best Sonic hack ever made; better than most official releases. Seriously. Tweaker's comments from the Megamix topic follow:

Some highlights from version 3.0:

- All level layouts edited (some complete; others pending)
- Each character now has a unique set of moves (though Sonic and Shadow share homing attack)
- Most levels (not all) have a small intro, ala S3K, where they perform some sort of action when starting the level. i.e, running in from the left.
- Shitload of music edits
- There is now a "preferences" screen, where you can customize certain aspects of the game (suggestions are welcome)
- Cheat codes have been changed - figuring them out will grant you access to a new, special level select (which is a bit buggy - just don't hit left/right on zone selections =P)
- "Original Mode" allows you to play the original levels from Sonic the Hedgehog, using all of the additions from Sonic Megamix (such as bugfixes, moves, preferences, etc). There is also a seperate save slot for a character's original mode.
- Title screen demos have been edited. Credits demos have not.
- Super forms have been added.
- Elemental shields, ala S3K, have been added.
- Credits have been edited; each character has a unique end pose on the ending sequence.
- Various other changes. See the Wiki page for more info.

This is, pending future changes, considered a "complete" release. Future changes are planned, but not assured. More information can be found on the Manual/Wiki page, located here: http://info.sonicretro.org/Sonic_1_Megamix

Comments and suggestions are entirely welcome. Bugfix releases are entirely possible, so if you find what could be considered a vital "bug" (and not, say, an error from using debug mode), it may be fixed in a future bugfix release (though personally I'd like to avoid making too many of these).

So, without further delay, the download link: http://www.fileden.com/files/15774/Sonic%201%20Megamix%20v3.0.zip

Happy competing :O

EDIT: Just a heads up. Apparently therell be  bugfix/layout tweak release in the near future, all stats in altered levels, or all stats if the characters themselves are altered, will be nuked~
0 comments , News Posted by RPGnutter
Hits: 356 | Hits Today: 4 | DB Calls: 12 | Mem Usage: 702.84 KB | Time: 0.06s | Printable

The Sonic Center v3.9
Copyright 2003-2008 by The Sonic Center Team.